Introduction to Unreal Engine 5
Unreal Engine 5 (UE5) is Epic Games' industry-leading real-time 3D creation platform. Used for game development, film & TV, architecture visualization, and virtual reality, UE5 brings together Nanite virtualized geometry, Lumen global illumination, and a powerful visual scripting system (Blueprints) alongside native C++ development.
New to game engines? We recommend starting with our Beginner Video Course before diving into the documentation. The videos provide hands-on context that makes reading the docs much easier.
Installation & Setup
Unreal Engine 5 is distributed through the Epic Games Launcher. It's free to download and use โ Epic takes a 5% royalty only after your product earns over $1 million.
System Requirements
Step-by-Step Installation
1. Download the Epic Games Launcher from epicgames.com
2. Sign in or create a free Epic Games account.
3. Navigate to Unreal Engine โ Library โ Engine Versions.
4. Click the + button and select version 5.4.x.
5. Choose your install options (starter content, target platforms) and click Install.
Editor Interface Overview
The UE5 editor is composed of several key panels that you'll use constantly during development:
Blueprints โ Visual Scripting
Blueprints is UE5's node-based visual scripting language. It lets you implement game logic without writing code, while still being powerful enough for complex systems.
Watch our Blueprints Mastery Course to see every node type explained with real project examples.
C++ in Unreal Engine 5
For performance-critical systems and complex gameplay architecture, UE5's C++ layer gives you full control. All Blueprint functionality can also be implemented in C++.
Creating Your First C++ Actor
Lumen โ Global Illumination
Lumen is UE5's fully dynamic global illumination and reflections system. It eliminates the need to bake lightmaps and responds in real-time to scene changes.
Nanite โ Virtualized Geometry
Nanite allows you to use film-quality assets (millions of polygons) directly in real-time without manual LOD creation. The engine automatically streams and renders only what is visible.
Gameplay Ability System (GAS)
GAS is UE5's built-in framework for scalable gameplay abilities, attributes, and effects. Used in Fortnite and many AAA titles, it handles everything from health and stamina to complex skill trees.
GAS has a learning curve. We recommend completing the C++ programming modules first. Check our advanced courses for a dedicated GAS series.
Multiplayer & Replication
UE5 uses a client-server model for multiplayer. The server is authoritative โ all important game state changes happen on the server and are replicated down to clients.